dojox.gfx.utils.toJson¶
Status: | Contributed, Draft |
---|---|
Version: | 1.4 |
Author: | Eugene Lazukin, Jared Jurkiewicz |
Available: | since V1.0 |
Contents
The dojox.gfx.utils.toJson is a helper function designed to serialize a dojox.gfx.Surface object into a JSON representation for sa variety of scenarios, such as sending it across the wire to save, using it to copy a surface, and so on. The function itself is simple to use.
Usage¶
If you wish to use this function, then your code must do a dojo.require(“dojox.gfx.utils”); to load it.
- The function signature is:
- dojox.gfx.utils.toJson(/*dojox.gfx.Surface/ surface);
So basic usage is:
var json = dojox.gfx.utils.toJson(mySurface);
Functional Exaple¶
<script> dojo.require("dojox.gfx"); dojo.require("dojox.gfx.utils"); dojo.require("dijit.form.Button"); function init(){ //Create our surface. var node = dojo.byId("gfxObject"); var drawing = dojox.gfx.createSurface(node, 200, 200); drawing.createRect({ width: 100, height: 100, x: 50, y: 50 }).setFill("blue").setStroke("black"); dojo.connect(dijit.byId("button"), "onClick", function() { var json = dojox.gfx.utils.toJson(drawing); //Try to make it pretty-print dojo.byId("json").innerHTML = dojo.toJson(dojo.fromJson(json), true); }); } //Set the init function to run when dojo loading and page parsing has completed. dojo.addOnLoad(init); </script>
<div id="gfxObject"></div> <div dojoType="dijit.form.Button" id="button">Click me to serialize the GFX object to JSON!</div> <br> <br> <b>JSON Serialization</b> <pre id="json"> </pre>